I offer professional stereo and stem mastering services from my owner-operated studio on Seattle’s Eastside, working with independent artists and labels worldwide. Deliverables are prepared for streaming, digital, vinyl, and CD release.
Singles / EPs / Albums
I master one song at a time, with the full project in mind for cohesion (when working on EPs and albums). I preserve what’s already working, then refine balance, impact, and tone so the record survives headphones, cars, headphones, and real speakers without losing its intent. I also work with podcast and live-session releases when the goal is platform-proof clarity: intelligible midrange, controlled peaks, consistent level, and clean delivery.
Sequencing and transitions
I can handle sequencing, spacing, fades, and transitions so the project plays as a coherent body of work, not a folder of unrelated files.
Deliverables
Every master is delivered in the formats you actually need, clearly labeled and ready to upload or hand off. I keep platform normalization targets for Spotify, Apple Music, and YouTube in mind, but I don’t let LUFS numbers dictate the work. The sound comes first.
Included with each song
24-bit / native sample rate WAV master
16-bit / 44.1 kHz (CD-quality) version
Reference MP3
Optional add-ons
Alternate mixes (instrumental / clean / a cappella, etc.)
If you need alternate versions delivered alongside the main mix, I can master those in the same formats so the whole release package stays consistent.
Apple Digital Masters
If you’re distributing to Apple Music and want the Apple Digital Masters deliverable, I can provide an optimized ADM file that meets Apple’s specifications.
Vinyl pre-masters
If you’re pressing to vinyl, I can provide dedicated pre-masters tailored to the format’s physical constraints, giving the cutting engineer an optimized, cut-friendly source for clean playback.
DDP (DDPi) production master
For compact disc releases, I can provide a DDPi production master — the preferred format for CD pressing plants — including your audio, track order, spacing, and metadata.
Analog / tape processing (by request)
Analog / tape processing is available by request for an additional fee.
Stem mastering and forensic restoration
When a project truly needs it, I also offer stem mastering and audio restoration. Most projects are best served by finishing the approved mix.
How it works
I keep the workflow simple so nothing gets lost and the process stays focused.
Send your mix
WAV/AIFF at the native sample rate (24-bit preferred). If you have references, include them.
First pass
Singles typically take 1–3 business days (often faster depending on workload). Albums take longer by nature — we’ll confirm timing up front.
Revisions (included)
Up to three revisions per track are included. Specific feedback is welcome — the goal is to help you land the record confidently.
Final delivery
You receive the final masters and any alternates, cleanly labeled and release-ready.
Please credit clearly wherever you can (Mastering Engineer: Alexander Wright / Alexander Wright Mastering). And when it’s out, send the link and cover art so I can share it.
Rates and terms
I treat mastering as a craft, not a bulk service, so pricing stays consistent whether it’s one song or twenty. Albums aren’t discounted per track since achieving cohesion is a real aspect of this work. Very short pieces (intros/outros/interludes under a minute) can be priced lower. Full payment is required to secure your spot on the schedule before mastering begins.
Per song $140
Includes the formats above, up to three revisions, and direct one-on-one communication.
Each alternate mix $35
Instrumentals, clean edits, a cappella versions, etc. Delivered in the same three formats.
Apple Digital Masters (ADM) $100 (per project)
Apple-optimized master files that meet specifications for Apple Music delivery.
Vinyl pre-master $100 (per side)
Dedicated pre-masters tailored to vinyl cutting constraints for clean, cut-friendly playback.
DDP (DDPi) production master $70 (per project)
Plant-ready CD master (DDP), including track order, spacing, and metadata.
A couple of important notes
Alternate versions should be submitted at the same time as the main mix. Late alternates are charged at the full mastering rate.
If you send an updated mix after I’ve started, that track becomes a remaster and is billed at 50% of the original rate.
I don’t offer free test masters. Instead, I provide level-matched before/after examples so you can hear the difference fairly.
If you want everything in one place, the full breakdown is here: Rates and Process (PDF) →
Technical finalization (game / interactive / film)
I'm comfortable working with audio teams and technical deliverable requirements — clean specs, predictable files, defined turnaround. I've taken game design and game audio coursework, and I think in terms of playback context, implementation constraints, and how audio behaves in-engine.
For projects with approved content that needs a final pass before integration, I offer translation, loudness/DR calibration, asset polish, and QC informed by psychoacoustics and platform context. Not creative rework: finishing that holds up wherever the listener actually is.
Not sure if you need mastering?
If you’re on the fence, start with these two quick resources:
And if you’re ready, let’s get to work.